Dead Cells got its start on Steam Early Access, where it was left incomplete for a whole year before emerging into 1.0 status: with bosses, polish, and more. Even in its incomplete form though, there were arguments last year that it should be considered as one of the best games of the year—that alone, I feel, speaks to its strengths enough.
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While Dead Cells may be a roguelike, it's the rare roguelike where you feel like you're actually progressing. Each run is both a lesson and an opportunity to level up certain perks or abilities. Even after beating it, you'll be glued to the screen, wanting to improve upon yourself again and again. In its final form, it's better than ever.
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